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SYLLABUS

1. INTRODUCTION

  • Programming language Types and Paradigms.
  • Computer Programming Hierarchy.
  • How Computer Architecture Affects a Language?
  • Why Java?
  • Flavors of Java.
  • Java Designing Goal.
  • Role of Java Programmer in Industry.
  • Features of Java Language.
  • JVM –The heart of Java
  • Java’s Magic Byte code

2. LANGUAGE FUNDAMENTALS

  • THE JAVA ENVIRONMENT:

  • Installing Java.
  • Java Program Development
  • Java Source File Structure
  • Compilation
  • Executions
  • BASIC LANGUAGE ELEMENTS:

  • Lexical Tokens
  • Identifiers
  • Keywords
  • Literals
  • Comments
  • Primitive Data types
  • Operators
  • Assignments

3. OBJECT ORIENTED PROGRAMMING

  • Class Fundamentals
  • Object & Object reference
  • Object Life time & Garbage Collection
  • Creating and Operating Objects
  • Constructor & initialization code block
  • Access Control, Modifiers, and methods
  • Nested, Inner Class &Anonymous Classes
  • Abstract Class & Interfaces
  • Defining Methods, Argument Passing Mechanism
  • Method Overloading, Recursion.
  • Dealing with Static Members. Finalize () Method.
  • Native Method. Use of “this “reference.
  • Use of Modifiers with Classes & Methods.
  • Design of Assessors and Mutator Methods
  • Cloning Objects, shallow and deep cloning
  • Generic Class Types

4. EXTENDING CLASSES AND INHERITANCE

  • Use and Benefits of Inheritance in OOP
  • Types of Inheritance in Java
  • Inheriting Data Members and Methods
  • Role of Constructors in inheritance
  • Overriding Super Class Methods.
  • Use of “super”.
  • Polymorphism in inheritance.
  • Type Compatibility and Conversion
  • Implementing interfaces

5. PACKAGE

  • Organizing Classes and Interfaces in Packages.
  • Package as Access Protection
  • Defining Package.
  • CLASSPATH Setting for Packages.
  • Making JAR Files for Library Packages
  • Import and Static Import
  • Naming Convention for Packages

6. EXCEPTION HANDLING

  • The Idea behind Exception
  • Exceptions & Errors
  • Types of Exception
  • Control Flow in Exceptions
  • JVM reaction to Exceptions
  • Use of try, catch, finally, throw, throws in Exception Handling.
  • In-built and User Defined Exceptions
  • Checked and Un-Checked Exceptions

7. ARRAY & STRING

  • Defining an Array
  • Initializing & Accessing Array
  • Multi –Dimensional Array
  • Operation on String
  • Mutable & Immutable String
  • Using Collection Bases Loop for String
  • Tokenizing a String
  • Creating Strings using String Buffer

8. THREAD

  • Understanding Threads
  • Needs of Multi-Threaded Programming.
  • Thread Life-Cycle
  • Thread Priorities
  • Synchronizing Threads
  • Inter Communication of Threads
  • Critical Factor in Thread –DeadLock

9. APPLET

  • Applet & Application
  • Applet Architecture.
  • Parameters to Applet
  • Embedding Applets in Web page.
  • Applet Security Policies

10. A COLLECTION OF USEFUL CLASSES

  • Utility Methods for Arrays
  • Observable and Observer Objects
  • Date & Times
  • Using Scanner
  • Regular Expression
  • Input/output Operation in Java(java.io Package)
  • Streams and the new I/O Capabilities
  • Understanding Streams
  • The Classes for Input and Output
  • The Standard Streams
  • Working with File Object
  • File I/O Basics
  • Reading and Writing to Files
  • Buffer and Buffer Management
  • Read/Write Operations with File Channel
  • Serializing Objects

11. GUI PROGRAMMING

  • Designing Graphical User Interfaces in Java
  • Components and Containers
  • Basics of Components
  • Using Containers
  • Layout Managers
  • AWT Components
  • Adding a Menu to Window
  • Extending GUI Features Using Swing Components
  • Java Utilities (java.util Package)
  • The Collection Framework:
  • Collections of Objects
  • Collection Types
  • Sets
  • Sequence
  • Map
  • Understanding Hashing
  • Use of Array List & Vector

12. EVENT HANDLING

  • Event-Driven Programming in Java
  • Event- Handling Process
  • Event-Handling Mechanism
  • The Delegation Model of Event Handling
  • Event Classes
  • Event Sources
  • Event Listeners
  • Adapter Classes as Helper Classes in Event Handling
  • Anonymous Inner classes a Short –cut to Event Handling
  • Avoiding Deadlocks in GUI Code
  • Event Types & Classes
  • Networking Programming
  • Networking Basics
  • Client-Server Architecture
  • Socket Overview
  • Networking Classes and Interfaces
  • Network Protocols
  • Developing Networking Applications in Java

13. DATABASE PROGRAMMING USING JDBC

  • Introduction to JDBC
  • JDBC Drivers & Architecture
  • CURD operation Using JDBC
  • Connecting to non-conventional Databases.

14. MAIL API

  • Introduction to Email Technical Internals
  • Understanding of POP and SMTP framework
  • Complete understanding the email API
  • Mass mailer Application development
  • Introduction to J2EE
  • J2EE Overview
  • Why J2EE?
  • J2EE Architecture
  • J2EE APIs
  • J2EE Containers

15. JAVA SERVER TECHNOLOGIES

  • SERVLET

  • Web Application Basics.
  • Architecture and challenges of Web Application.
  • Introduction to servlet
  • Servlet life cycle
  • Developing and Deploying Servlets
  • Exploring Deployment Descriptor (web.xml).
  • Handling Request and Response
  • Initializing a Servlet
  • Accessing Database
  • Servlet Chaining
  • Session Tracking & Management
  • Dealing with cookies
  • Transferring Request
  • Accessing Web Context
  • Passing INIT and CONTEXT Parameter
  • Sharing information using scope object
  • Controlling concurrent access
  • User Authentication
  • Filtering Request and Response
  • Programming Filter
  • Filter Mapping
  • Servlet Listeners

Batches and timing

Batches and timing

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